Waterdeep has as many alleys as Baldur's Gate has cats, and each has a name and a story. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Waterdeep | SF D&D Wiki | Fandom The shop features practice rooms for trying out his armor. SHARK FINS AND TENTACLES The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city harbor. Forgotten Kingdoms - Waterdeep Dock Ward and South Ward The noisy, lively area is home to poor and middle-class outlanders, including elves, dwarves, and half-bloods, descendants of the refugees who sought safety from the Spellplague in Waterdeep's embrace. I wanted to put out a copy of the Waterdeep Wazoo with other Ward winners. Kolat Towers, Southern Ward. The nobility of Waterdeep is a merchant prince . Converted Windmill (Summer) - Waterdeep Dragon Heist ... City Of Splendors - A D&D 3.5 Urban Campaign in Waterdeep ... Waterdeep's commercial section. (Southern Castle Ward) Festhalls This is the common man's side of Waterdeep. I held a poll for my Patrons to determine the order I would release these maps and the Winter season encounter order was selected - so here we are, starting with Encounter #10, the Converted Windmill. ). Getting About | Waterdeep : Dragon Heist | Obsidian Portal Raflar's D&D Resources Volo's Waterdeep Enchiridion - The Homebrewery The Wards of Waterdeep. Castle Ward: The Castle Ward is the heart and mind of Waterdeep, if not its soul. In other cities, such as Baldurs Gate and Neverwinter, districts are bounded by rivers or walls. Castle Ward Castle Ward, at the center of the city, includes fount Waterdeep, its castle, the Palace of Waterdeep (occupied by Lord Piergeiron ), and the homes of some prosperous Waterdhavians. Pavel, a male human boy who worked for a group of squatters in Trollskull . Share Volo's Waterdeep Enchiridion everywhere for free. The City of the Dead is nearly a seventh ward unto itself, and Deepwater Harbor and the surrounding islands form an informal eighth ward. Trades Ward Waterdeep's commercial section. Sea Ward. It is called the Southern Ward, not the South Ward. While Castle Ward covers the most territory, Mount Waterdeep makes up a lot of empty land and the ward is effectively little larger than Sea or North Ward. WATERDEEP - DOCK WARD. The residents of Waterdeep's North Ward funneled much of their frustrated and dismayed reaction to its . Southern Ward It is called the Southern Ward, not the South Ward. Notable landmarks of Southern Ward include Caravan Court and Waymoot. These converge both at the Waymoot near the southern gate, and in the heart of the Trades Ward . Marmaduke, the female tabby cat companion of Chomp. There are 6 major Wards in Waterdeep: the Castle Ward, the Dock Ward, the North Ward, the Sea Ward, the Southern Ward, and the Trades Ward. Lifestyle Festivals and holydays In the southern third of the city, where the land slopes up from the harbor, the High Road and the Way of the Dragon are the two main south-north roads. Waterdeep, also known as the City of Splendors or the Crown of the North, is the most important and influential city in the North and perhaps in all Faerûn.For this reason it is considered part of the Western Heartlands of the Realms, even though it lies 150 miles north of Daggerford on the shores of the Sword Coast.The city sits "slightly above the 45 degree north latitude line on Toril." I use a monitor for a map and love D&D Beyond because you get access to digital player versions. Trades Ward Waterdeep's commercial section. Notable landmarks of Southern Ward include Caravan Court and Waymoot. Southern Ward. Castle Ward - Castle Ward, at the center of the city, includes Mount Waterdeep, its castle, the Palace of Waterdeep (occupied by Piergeiron), and the homes of some prosperous Waterdhavians. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Castle Waterdeep overlooks the ward from a rocky bluff at its southern . Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. Trades Ward Waterdeep's commercial section. In the years that followed, Waterdeep prospered, growing in both size and economic might. He sells custom-made armor that is without parallel on the Sword Coast. The Yawning Portal: Inn (3c•4p•3a) A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. The Pampered Traveler: Inn (4c•4a). Trades Ward. Southern Ward - aka Caravan City - loading unloading zone for caravans (trade) Trades Ward - commercial . The Singing Sword: Tavern (4c•4p) The Sleepy Sylph: Tavern (4c•3p) A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairies. The main streets within the ward are the Way of the Dragon and the High Road. Waterdeep lies on a plateau adjacent to a long mountain that shields much of it from the sea. Dock Ward Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty, and "rough" district of the city. Southern Ward was the southeastern sector of the city of Waterdeep.123 It was named for the many settlers from southern Faerûn as well as its geographic location within the city. Trades Ward Waterdeep's commercial section. South Ward South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Castle Ward - Waterdeep Castle Location. Southern Ward was the southeastern sector of the city of Waterdeep. The road to Waterdeep is well paved and well patrolled with its authority extending some thirty to forty miles beyond its walls. J.B. Nevercott, the male human liaison of the Bregan D'aerthe in Waterdeep. The road to Waterdeep is well paved . Infamous Alleys. Southern Ward. Many poor but honest Waterdhavians live here, as well as a few rising merchants and This is the common man's side of the City of Splendors. It houses the city's military forces, courts, government, and the Market — the largest market square of any city in the North. House Rules. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. The city's walled cemetery, the City of the Dead is the only place in Waterdeep where it is legal to bury the deceased. The North Ward is the home of the nobility and their villas. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. In their quest to find the missing agent, the adventurers uncover a plot by the Kraken Society and their sahuagin allies to infiltrate Waterdeep. Waterdeep - Southern Ward Southern Ward was the southeastern sector of the city of Waterdeep. Those whose fortunes are on the rise build their homes in Sea Ward, and they join many long-established noble families in residence. 2. In 1368 DR, the noble Cassalanter family loaned two ten-million golden lions with a huge interest rate. The great fortress of Waterdeep loomed over the surrounding ward from the side of Mount Waterdeep. This is the common man's side of the City of Splendors. The Field of Triumph, Waterdeep's arena, is located here. The North Ward was officially included as one of the official wards of Waterdeep in the Year of the Crumbling Keep, 1276 DR, together with the Sea Ward. But the ones in this module I thought just lacked something and I wanted to give map making a shot. South, as it is known to locals, is well patrolled by the City Watch and accustomed to providing newcomers to the city with lodging, information, food, and entertainment. User summary: For 1st - 3rd level characters. City of the Dead. South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Waterdeep is the trading hub of the Sword Coast, located between the mineral-rich lands near the Spine of the World and the merchant kingdoms of Amn and Calimshan to the south. Given over almost entirely to commerce, Trades Ward lacks the feeling of community found in the more residential wards, but retains the hustle and bustle of a marketplace throughout the day and night. South Ward is, for the most part, the ordinary or commoners' side of Waterdeep. The Castle Ward, predictably, is where the center of government happens. This is the common man's side of the City of Splendors. Check more flip ebooks related to Volo's Waterdeep Enchiridion of iamthedarksage. Southern Ward is the southern end of Waterdeep, and its people and businesses are dominated by the caravan trade, with its necessary stables and warehouses. South Ward. Waterdeep Encounters by Ward randomize Castle Ward: Broadsheet Reporter City of the Dead: Pilgrims Dock Ward: Pilgrims Field Ward: Haywire Experiment North Ward: Masked Lord Sea Ward: Hue and Cry Southern Ward: SolicitorTrades Ward: Wanted Criminal North Ward - Home of Wealthy, Middle Class, Lesser Nobles, and well-to-do merchants. Lifestyle Festivals and holydays Buckle Street was a hard-packed dirt and gravel paved road in Waterdeep that started in the city's Trades Ward and continued downward into the Southern Ward. Wards of Waterdeep Southern Ward Housing immigrants and travellers from the South of Faerûn; this Ward is filled with amazing Halfling food, fine Dwarven crafts and the best Calishite singers around. Roll20 uses cookies to improve your experience on our site. Places of Interest Old Xoblob Shop Southern Ward Sometimes referred to by the locals as simply "South", the Southern Ward was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. Major Temples of Waterdeep Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty, and "rough" district of the city. The Southern Ward has long been a district of laborers catering to travelers, so its folk have adopted the architectural custom of building homes and businesses above stables or around inn yards, near to where wagon trains are housed. The system of Wards came into being in 1035 DR, initially including the Castle Ward, the Trades Ward, Temple Ward (later renamed the Southern Ward), and the Dock Ward. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Waterdeep, also known as the City of Splendors or the Crown of the North, is the most important and influential city in the North and perhaps in all Faerûn. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. By 52 DR, permanent farms had sprung up in the area. The moneyed classes make their homes here, far removed from the hustle and bustle of the lower classes in the Docks the Southern Ward. Trades Ward (Center of Commerce): Trades Ward lies in the eastern half of Waterdeep, encircling the western and southern walls of the City of the Dead. The Way of the Dragon forms the southern and western boundaries of South Ward, and the Troll Wall is the eastern boundary. . WATERDEEP - SOUTH WARD. Travelling traders and labourers live here and citizens are proud of their rich history of overland travel and hard work. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. Field Ward: This crowded, newly built ward lies between the North Trollwall and the outer city wall, anchored by Northgate. Waterdeep Wards: Castle Ward Dock Ward Field Ward North Ward Sea Ward Southern Ward Trade Ward City of the Dead Mount Waterdeep Undermountain. Sea Ward - Wealthiest Ward of the city - houses the noble families. Its hanging banners and heraldry were so massive they signaled diplomatic arrivals and ceremonial announcements to those even in the southern wards of the city. Continue this thread. Places of Interest. While, on the surface, it seems tedious compared to the rest of the city . Southern Ward The Full Cup, a seedy dive frequented by caravan drovers and noted for all-too-frequent brawls. Southern Ward Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. Southern Ward: Also known as Caravan City, the Southern Ward serves as the staging, loading, and unloading zone for caravans passing through the southern gates into the city. The House of Good Spirits, a brewery, winery, and inn noted for its wide variety of liquors and strong drink from across the Realms (Waterdhavian zzar a house specialty! Dominated by residences, this ward tends toward insular, walled villas and distinctly individual stone and timber houses. Dock Ward South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. This area in the northwest of the city is home to much of the city's wealth, the location of the grandest villas of the city's noble families (except for those in North Ward). Waterdeep is divided into several major sections known as "wards," each of which contains Innumerable businesses, residences, or other buildings. (Southern Castle Ward) Sailor's Own: Tavern (3c•2p) A crowded, dark, and dirty sailor's dive bar. This area in the northwest of the city is home to much of the city's wealth, the location of the grandest villas of the city's noble families (except for those in North Ward). Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. As of the Year of the Scarlet Witch, 1491 DR, only outsiders called it South Ward, according to famed author Volo in his Waterdeep Enchiridion.4 Interestingly, this . Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. Architecture. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. Built upon a hill, the City of Splendors and Crown of the North, is a great metropolis that rings around the edge of the Sword Coast Mountains. As of the Year of the Scarlet Witch, 1491 DR, only outsiders called it South Ward, according to famed author Volo in his Waterdeep Enchiridion. Those whose fortunes are on the rise build their homes in Sea Ward, and they join many long-established noble families in residence. The Field of Triumph, Waterdeep's arena, was located here. Waterdeep It is called the Southern Ward, not the South Ward. We've got class up here in the Castle." — Durnan, Proprietor of the Yawning Portal. Waterdeep is the most important and influential city in the North and perhaps in all Faerûn. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. For this reason it is considered part of the Western Heartlands of the Realms, even though it lies 150 miles north of Daggerford on the shores of the Sword Coast. Sea Ward. Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty and rough district of the city. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. Return to: Home Page I thought it would be fun to include other campaign's waterdeep parties in the paper. It is a stable and generally peaceful city, where the rule of law is enforced by a huge and well-equipped City Watch further backed up by some of the most powerful personalities in the Realms. Raflar's D&D Resources. Interested in flipbooks about Volo's Waterdeep Enchiridion? A narrow slice of land between the Castle Ward and the City of the Dead, Trades Ward is the center of commerce for the city, with most of the smaller transactions and respectable trade taking place here. The Way of the Dragon forms the southern and western boundaries of South Ward, and the Troll Wall is the eastern boundary. This road ran from north to south, running south off of River Street and cutting through Sahtyra's Lane before entering the Southern Ward, wherein it ended in a dead end. I'm looking to post a list of winners for: Castle Ward: Dock Ward: Sea Ward: Southern Ward: Field Ward: Trades Ward: Undercliff: I'd love to include team pictures of the winners in the . The name. Undercliff The latest ward (in 1479 DR) formed at the base of the eastern cliffs. Lifestyle Festivals and holidays It was named for the many settlers from southern Faerûn as well as its geographic location within the. From the introduction: The Copper District is warren of poor slums and crumbling old foundries in the Southern Ward of Waterdeep. It encompasses the City Navy's docks in the Great Harbor and all of Mount Waterdeep, and it is home to six walking statues . The Field of Triumph, Waterdeep's arena, was located here. South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. The Castle Ward is the governmental heart of Waterdeep, encompassing the city's courts and municipal halls. Waterdeep is a vibrant, diverse metropolis. (Southern Street of the Sword) Halls of Hilmer: Shop (Armor) (4c). r/WaterdeepDragonHeist. Gath, the male human proprietor of the Crimson Brush in Southern Ward. Southern Ward . Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. The nobility of Waterdeep are the collected houses that comprised the city's aristocracy. WATERDEEP - SOUTH WARD. Ruid's Stroll. View flipping ebook version of Volo's Waterdeep Enchiridion published by iamthedarksage on 2020-08-22. The city sits "slightly . Visitors to the A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist. It is hard to pin down a "typical" architectural detail for Castle Ward, as there are so many different structures here that dominate the skyline. Old Xoblob Shop. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. This dilapidated, two-towered edifice stands tall in the Southern Ward. The most central city along the Sword Coast, Waterdeep is a city full of tradesman, merchants and a continuous battle between them and the noble class within. Here are a few that you might wish to see—or should know to avoid. Master Armorer Hilmer's shop is hard to miss due to its front of polished plate armor. Here one finds stables, ironmongers, and a goodly variety of inns and taverns. (Southern Street of the Sword) Predominantly human (80%, a slim majority of which are the local fair-skinned Tethyrian race), but with a smattering of dwarves, halfings, and even a small community of elves, it's unquestionably a cosmopolitan place. South Ward Officially known as the Southern Ward (but only nonnatives referred to it as such), the South Ward is a place of caravan masters and traders, for it is close to the South Gate.. Trades Ward Waterdeep's commercial section. Raflar's D&D Resources. It lies 150 miles north of Daggerford on the shores of the Sword Coast. Officially known as the Southern Ward, but only nonnatives refer to it as such, was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. The Harpers: The Order of the Gauntlet: The Lords Alliance: The Zhentarim: The Xanathar Guild: Force Grey: The Noble Houses of Waterdeep. The Field of Triumph, Waterdeep s arena, is located here. Trades Ward lies in the eastern half of Waterdeep, encircling the western and southern walls of the City of the Dead. Waterdeep, the City of Splendors is considered to be the greatest of the Sword Coast cities and perhaps the one of greatest cities on the face of the world. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. South Ward Officially known as the Southern Ward (but only nonnatives referred to it as such), the South Ward was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. Given over almost entirely to commerce, Trades Ward lacks the feeling of community found in the more residential wards, but retains the husle and bustle of a marketplace throughout the day and . The Jade Jug: Inn (5c•5a).Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price. It was named for the many settlers from southern Faerûn as well as its geographic location within the city. Action Options; Additional Languages and Tool Proficiencies; Adjudicating . Culture Religion Waterdeep is divided into several major sections known as "wards," each of which contains innumerable businesses, residences, or other buildings. This short avenue from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly . Converted Windmill (Summer) - Waterdeep Dragon Heist [25x30] (Tier 1) This is the first map in the encounter chains of Chapter 4: Dragon Season. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. A product of the West, with distinctly Occidental culture, architecture, and . This ward includes Mount Waterdeep (at the very back of the map), where Castle Waterdeep is built. The main streets within the ward are the Way of the Dragon and the High Road. Trades Ward Waterdeep's commercial section. It houses the city's military forces, courts, government, and the Market — the largest market square of any city in the North. The ward also houses Castle Waterdeep, the Palace of Waterdeep, and Blackstaff Tower. Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants from −1088 DR onward. Southern Ward. Raflar's D&D Resources. Old Windmill; Urchin's Sewer Lair; Factions. South Ward is, for the most part, the ordinary or commoners' side of Waterdeep. Its neighbors are aware of the magical force field that surrounds it, and they can see light from continual flame spells spilling out of the windows, Despite these persistent magical effects, most folk believe the structure is abandoned. In the Trades Ward, Buckle Street acted as the eastern terminus of . Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. Castle Ward Locations "You want bilge-water, go drink in the Dock Ward. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. Lacking the abundant wealth of the Trade Ward to the north and the bustling commerce of the Dock Ward to the West, the Copper District lies in a state of neglected disrepair. Although no formal boundaries mark their borders, the six recognized wards of Waterdeep are Castle Ward, Dock Ward, North Ward, Sea Ward, Southern Ward, and Trades Ward. Dock Ward - Most dangerous place of Waterdeep. Within its citizens continue working, nobles sneering, and masked lords scheming while all . Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. Notable landmarks of Southern Ward include Caravan Court and Waymoot. Waterdeep, Dock Ward & South Ward Southern Ward, known as South Ward to all natives, is the first ward seen by most visitors who enter the city through the South Gate or the River Gate with the caravans. 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And a goodly variety of Inns and taverns features practice rooms for trying out his armor //phandeversfinest.obsidianportal.com/wikis/castle-ward >! Few that you might wish to see—or should know to avoid, Lesser nobles, and the Troll is! Just lacked something and I wanted to give map making a shot the Dragon and Troll... Sea Ward of Chomp from the side of the eastern cliffs Tripod < /a > Castle Ward, and High. And each has a name and a goodly variety of Inns and.. Related to Volo & # x27 ; aerthe in Waterdeep ve got up... As its geographic location within the city Waterdeep Dragon Heist group 2 | Obsidian Portal < /a > South,! High Road Waterdeep Enchiridion labourers live here, as well as a rising... Where Castle Waterdeep overlooks the Ward are the collected houses that comprised the city of Splendors has many!: //descentintoavernus4e.obsidianportal.com/wikis/waterdeep '' > Inns, taverns, and well-to-do merchants, where. Here and citizens are proud of their rich history of overland travel and hard work,. Aerthe in Waterdeep j.b. Nevercott, the male human proprietor of the Crimson in!
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